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Text File  |  1998-04-08  |  1KB  |  36 lines

  1. FITini
  2.  
  3. // This is the grnstr_a2 Building Data File
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 1
  7.  
  8. [ObjectType]
  9. st Name                         = "grnstr_a2"            // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                = 19
  11. l Appearance                    = 0x07000040
  12. l Duration            = -1            // Lasts forever = -1
  13. l MaxDamage            = 0            // Number of damage points before BOOM!
  14. l ExplosionObject        = 727            // Object Class Number of explosion for this building
  15. l DestroyedObject        = 0            // Object Class Number of Destroyed shape for building
  16. f ExtentRadius            = 35            // Extent Radius in Meters
  17.  
  18. [BuildingData]
  19. l BuildingName = 252
  20. b BlocksLineOfFire = t
  21. ul DmgLevel            = 13
  22. ul BlownEffectId        = -1            //Sound Effect played when building dies.
  23. ul NormalEffectId        = -1            //Sound Effect played when building is normal.
  24. ul DamageEffectId        = -1            //Sound Effect Played when building is dmg/destroyed.
  25. st NormalShadow                 = "grnstr_a2_gt"          //Tile to draw under building -- Not Required
  26. st DestroyedShadow              = "grnstr_a2_gt_dmg"       //Tile to draw under destroyed buiding -- Not required.
  27. l BasePixelOffsetX              = -4                   //Where on tile to draw this building.
  28. l BasePixelOffsetY              = 55                    //
  29. l CollisionOffsetX        = -22                //Some buildings were not rendered to spec.  This fixes the problem.
  30. l CollisionOffsetY        = 30
  31. l LowTemplate        = 0x3c000000
  32. l HighTemplate        = 0x0000183c
  33.  
  34.  
  35. FITend
  36.